Part Two: Laying the Groundwork for Next-Gen XR Studios

  |  March 11, 2025

In the first part of this comprehensive overview of Extended Reality (XR), we learned about the different elements of XR, including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), as well as the considerations one must have when evaluating the benefits of implementing XR in a professional or educational environment. With this understanding... Read More

Integrating Creativity and Technology: The STEAM Complex at the University of St. Thomas

  |  September 24, 2024

The Schoenecker Center at the University of St. Thomas heralds a new era in STEAM (Science, Technology, Engineering, Art, and Math) education, fostering a collaborative and interdisciplinary approach. This expansive 130,000 SF facility is designed to encourage interaction among students and faculty from different fields, integrating innovative labs, flexible workspaces, and areas dedicated to the... Read More